Renowned Explorers
Overview
Work
- Sprite animation (+ tool)
- Resource packing (+ tool)
- Cross platform shaders (mainly the parser)
- I18n (+ tool)
- Terrain textures
- Texture atlasses & geometry batching
- UI
Tech
- C++ 11
- Qt
Description
All the work done on the engine of Renowned Explorers (abbeycore) was done during my internship at Abbey Games (february - june 2014).
During my time there I've learned a great deal of programming tricks. More importantly however, this internship has given me a great insight in how a game company really works. It was most definitly a great (and joyful) way to end my higher education, and helped me to prapare for the adventures ahead!
Team
Mentors
- Bas Zalmstra
- Tim de Jager
Other collegues
- All the other great people at Abbey Games!
Video
Screenshots
Links